VR Model – SCOPES-DF

Lesson Details

Age Ranges *
Standards
Fab-Safety.1, Fab-Programming.1, Fab-Modeling.1, Fab-Design.1
Author
Additional Contributors

Author

Studio 5
Studio 5
Other
In line with the Ministry of Communications and Information Technology’s Digital Youth Strategy, STUDIO 5 is mainly aimed at nurturing youth as digital learners by sharpening their 21st century learning skills, as they develop in an all-pervasive digital environment. In… Read More

Summary

In this workshop, A program of 5 days will be given to participants with a one hour a day, they will be presented to VR technologies and how to build a VR scene. Participants will apply their skills on Cospaces EDu Software for the First 4 days to train on the Scene design and for the last day they will build a final project,

What You'll Need

  1. Computer
  2. Internet connection

 

The Instructions

Day1, Build Basic Scene

The participant will learn the software interface.

  1. Presentation for the Software .
  2. Software Class login
  3. Cospaces EDU interface.
  4. Build a basic Scene by uploading characters from library.

 

Day2, Customization

An introduction how to do customization

  1. Presentation on general customization.
  2. An overview about Cospaces Customization.

 

 

2- Duplication Feature.

 

 

3- Material Changing feature.

 

 

 

4- Changing size, rotation and orientation.

Day3, Animation

Animate the Scene by adding built in animations

1- Animation Presentation

 

 

2- How to add animations to characters and 3D models

 

Day4, Coding the Scene

Participants will learn hoe to add more animations using coding.

1- Coding Presentation .

 

2- Coding in VR Scenes.

 

3- Cospaces coding interface.

Day5, Final project

Participants will be oriented to build their own VR Scene.

1- Final project presentation.

 

2- Review of previous skills from past four days.

 

3- Introducing final project for participants ( Build a Futuristic Scene).

Standards

  • (Fab-Safety.1): I can safely conduct myself in a Fab Lab and observe operations under instructor guidance.
  • (Fab-Programming.1): I understand the basic structure of a simple program and can modify values, variables, or other parameters to alter its output, function, or behavior.
  • (Fab-Modeling.1): I can arrange and manipulate simple geometric elements, 2D shapes, and 3D solids using a variety of technologies.
  • (Fab-Design.1): I can be responsible for various activities throughout a design process within a group under instructor guidance.

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