Treasure map of learning: Verbalizing, reflecting and self-assessing learning – SCOPES-DF

Lesson Details

Age Ranges*
5-8
Fab Tools*
Standards
Fab-Safety.1, Fab-Fabrication.1, Fab-Design.1

Author

Sari Jylhä-Ollila
K-12 teacher

Summary

This lesson will help the children to verbalize and reflect on their learning. The idea of the lesson is to reflect on a learning situation that the children participated in earlier. It can be one lessons, a week of different kind of learning situations or a project that has been running for the whole semester.

 

The lesson plan is not aiming to achieve the learning objectives at one go, the plan is to repeat the activity in many different occasions, so that the learners can practice following skills:

Skills of thinking and learning

Skills of self-assessment

Communication skills (listening to others, sharing thoughts and ideas, reacting to others, etc.)

Skills of participating in democracy

What You'll Need

Laser cutter

Plywood or other material for the map

Treasure chest of your choice

Little prize for completing the task (e.g. stickers)

A dice

A gaming token (shared with the group)

Paper and pen

The Instructions

Fabricate The Treasure map of learning

Fabricate the map with laser cutter

Create one treasure map to be used with the group of learners (file in the attachment). If you wish, you can also fabricate the treasure chest of your choice (I got my design from Boxes.py).

Introduce the task to the learners

Explain to the learner what the task is

Introduce the task to your group of learners: In this task we are practicing answering questions about our learning. When we have tried to answer every question together, we will get a little prize. We are taking turns to roll a dice, moving on the game board and answering the questions on the way. There are no right or wrong answers to the questions. We are playing together and using a shared token to move on the map.

Start playing

Start playing all together as one team

Roll the dice and name the number (if you want, you can practice a foreign language of your choice), count together as you move a gaming token or your finger along the path. When you reach a diamond on the map stop and read the question next to it. Together with everyone participating, discuss and answer the question. You can draw and write down the answers on a piece of paper, whiteboard etc.

Play until you reach the end

Take turns and play until you get the prize

Repeat the steps to move from a diamond to another until you reach the end. In the end you will find a treasure chest that holds a little prize for everyone participating in the activity. The prize can be anything that is motivating for the children, you can for example use stickers or print out pictures that the children like.

Ask for feedback and write notes

Ask feedback and write notes to help you to plan your teaching in future

Since the task is all about practicing to verbalize, reflect and assess the learning, it is good to utilize the opportunity to also the activity you just did with the learners. Ask for quick feedback from the learners, for example thumps up or down. 

This activity helps you as a teacher to get more knowledge about your learners. Write down any important observations. Making notes of the things that the learners found hard or fun etc. will help you plan your teaching in future.

Repeat as you wish

Repeat the activity every time you want to support learners reflection and self-assessment skills

This activity can be executed as one time thing that helps the teacher to have knowledge about the children’s learning. But in aims of reaching the learning goals of verbalizing and self-assessing learning it should be repeated many times to reflect on different learning situations.

Standards

  • (Fab-Safety.1): I can safely conduct myself in a Fab Lab and observe operations under instructor guidance.
  • (Fab-Fabrication.1): I can follow instructor guided steps that link a software to a machine to produce a simple physical artifact.
  • (Fab-Design.1): I can be responsible for various activities throughout a design process within a group under instructor guidance.

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