For 4 days, participants will explore 3D scanning tools and learn about 3d modeling to customize the World cup Soccer ball. They will also explore mixed reality technology and be immersive inside it to play sports competitions.
Participants are going to be introduced to the concept of 3D scanning and how can 3D scanning be beneficial for sports and the world cup specifically.
Presentation:
1- Who are we and what we do in Studio 56.
2- Which zone we will be in today.
4- Explain the program of the week.
5- open question: What is your favorite sport and why do you love it
6- Talk about the FIFA world cup 2022.
7- Open Question: What is 3D scanning?
8- Explain 3D scanning and what is it used for.
9- Show a video illustrating 3D scanning.
•Discuss about the video.
10- Explain the types of 3D scanners.
11- Explain what are we going to use today
•3D Scanning:
1.Explain the different parts of the Eins 3D scanner.
2.Start the process of calibrating the Eins 3D scanner.
3.Start the first scan of the world cup soccer ball.
4.Start he second scan of the world cup soccer ball.
5.Explain the process of Aligning the two scans together to cover up the empty spaces.
6.Explain the process of global optimization.
7.Explain the process of mesh modeling and it’s features.
8. Save the model as an object file.
9. Show the result of 3D scanning the world cup soccer ball.
10. Start scanning student using Sense 3D scanner.
11. Show the results of scanning each student.
12. 1.Question and problem solving.
Participants are going to be introduced to the concept of 3D Modeling and how does 3D modeling benefit the sports sector.
Presentation:
1.Overview of what was done in day 1.
2.Explain what is customization.
3.Show a video that has the whole process of 3D scanning and 3D Designing.
4.Explain the different types of 3D modeling software and their uses.
5.Explain what is meant by 3D design.
6.What are we going to use?
Tinkercad:
1.Introduce Tinkercad to the students and show the features of Tinkercad.
2.Explain how to interact with objects, change their colors, moving them, group objects.
3.Show the students how to import the soccer ball.
4.Show students how to add letters to the workplane.
5.Challenge the students into creating the best-looking soccer ball.
6.Question and problem solving.
Participants are going to be introduced to the concept of VR and how VR can be beneficial to sports in various ways, participants are going to create their own fantasy stadium.
Presentation:
1- Who are we and what we do in Studio 56.
2- Which zone we will be in today.
3- Introduce the Client letter of the workshop.