Investigating Newton’s First and Second Laws of Motion – SCOPES-DF

Lesson Details

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Author

Author

Bernd Maaßen

Summary

This lesson introduces Newton’s First and Second Laws of Motion through hands-on experimentation with a 3D-printed model, allowing students to explore inertia, acceleration, and friction. Students will roll metal balls or marbles down an inclined plane, then observe the motion on a smooth flat plane and a high-friction plane. Through these activities, students experience how different surfaces impact motion, making abstract laws more concrete.

What You'll Need

3D-printed model with an inclined plane, smooth flat plane, and high-friction flat plane

Metal balls or marbles

Stopwatch and ruler for measurement if you want to quantify it

Lesson Materials

The Instructions

Introduction (5-10 minutes)

Briefly discuss: "What causes objects to start moving or stop moving?" Introduce Newton’s First Law (Inertia) and Second Law (F=ma). Explain that today’s experiment will show how surfaces and friction affect motion.

Introduce Newton’s First Law (Inertia) and Second Law (F=ma).

Explain that today’s experiment will show how surfaces and friction affect motion.

Experiment (20-25 minutes)

Demonstrate the 3D-printed setup with its three sections.

   Inclined Plane: The sphere rolls down and accelerates, illustrating Newton’s Second Law.

   Smooth Flat Plane: The sphere continues to roll, showing inertia.

   High Friction Plane: The sphere gradually slows and stops, demonstrating the effect of friction.

 

Divide students into groups. Each group rolls a metal ball down the inclined plane, observing its speed on each surface.

Using a stopwatch, students time how long the sphere moves on each section and measure the distance it covers.

Reflection and Summary (10-15 minutes)

Review each group’s findings.

Discuss how friction impacts the sphere’s motion on different surfaces and how this relates to Newton’s Laws.

Conclude with a summary of how Newton’s Laws help us predict the behavior of moving objects.

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