Finch Olympics – SCOPES-DF

Lesson Details

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Author

Kristin Burrus
Kristin Burrus
K-12 teacher
I have been a teacher in Hamilton County Schools since 1998. Throughout my career have been a science teacher in 7th -12th grade and facilitated a K-12 VW eLab for two years. I started at STEM School in 2019 and… Read More

Summary

In this lesson, students use robots to explore physics, coding, and engineering. They calculate kinetic energy by measuring their robot’s speed and mass while completing a maze. Then, they program and adjust their robots to compete in a sumo wrestling challenge, trying to knock a ping pong ball off their opponent’s robot.

Students also practice teamwork, creativity, and problem-solving by improving their designs and strategies. The lesson connects coding and science and encourages real-world thinking as students apply their skills to hands-on challenges.

What You'll Need

  • Pre-made Mazes (or you can have students create them for other teams) one per 2 teams
  • Legos
  • Plastic Cups (solo cup – one per maze_
  • Ping Pong Balls (one per team)
  • Finch Robot with Micro:bit one per team
  • Extra Micro:bit per team to be used as a controller
  • Chromebooks or computers one per team
  • Meter Sticks or Measuring Tape (in cm)
  • Scale (measures in grams)
  • Paper and pencil for calculations

 

Learning Objectives

Physical World Concepts Learning Targets:

Energy & Power LT4: I can define, describe, and calculate kinetic energy, potential energy, work, and power. Use conservation of energy to predict the behavior of a system where energy is being transferred.

(this lesson focused on kinetic energy only)

 

FabFolio SEL Skill Development Targets:

Collaboration: Personal Accountability – Hold self accountable to norms of a group

Metacognition: Reflective Evaluation – Assess thoughts, emotions, behaviors, strengths, weaknesses, and alignment with personal values and goals.

Creativity: Originality – Generate, evaluate, and use unique ideas to solve problems

 

 

Reflection

Students loved using Makecode to move their Finch Robots around a maze. They engaged in friendly competition with zeal. While some struggled with taking accurate measurements, with support all students were able to make the physics calculations.

The Instructions

Finch Mazes

Each Maze has a solo cup with a ping pong ball balanced on top at the center. The maze has 2 similar (in difficulty and distance) paths that lead from opposite ends to the center of the maze. Each team competes by starting at their end and coding the robot to make it to the center and knock off the ping pong ball. If the maze does not have physical barriers, the lines are "infinitely tall" and cannot be crossed by the robot or legos.

Students use Makecode and the Finch “extension” to code their robots. Each team has access to random Legos to build a “jousting” platform to knock off the ping pong ball.

  • To meet the science standard, students will calculate the kinetic energy of their robot. KE = Mass * V^2
  • They will measure the total distance to the ping pong ball (Distance) and the time it takes to complete the maze (Time) to calculate Velocity (V=D/T) 
  • They can measure the mass of their robot using a scale.  
  • The winner of the maze race will be the robot with the greatest KE.

 

Finch Sumo Wrestling

Students modify the Legos on their robot to hold a ping pong ball. They can modify their "jousting platform as well. Instead of pre-programming the robot, teams now must use another micro:bit as a remote control to engage in one-on-one Sumo Wrestling.

  • Students use the remote control (radio Control) functions of their robots to drive. 
  • Starting on opposite sides of the playing field students try to knock the ping pong ball off their opponents robot.  
  • Students play best of 3 with each opponent, allowing for changes in coding and/or building between each round.
  • Each robot competes against at least 2 opponents (depending on time) in a bracket to determine the overall winner.
  • Reflect on SEL objectives of the group during each of the activities (Collaboration, Creativity, and Metacognition).

 

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