The idea of this lesson is to have students build a simple circuit in a box designed to be a simple game of matching words or definitions to concepts. On the surface the box can have images and words that are related in some way. Each word or image has a metallic contact next to it. The box also has an LED on its face and 2 “probes” coming out of its side. If the user touches a word or image with one probe and another matching word or image with the other probe, the LED lights up. On the inside each metallic contact is wired and connected to the rest of the circuit (LED and batteries) in such a way that only when connecting matching elements the LED will light up.
By building this box, students will learn and put in practice basic principles of electronic circuits, but will also have an opportunity to investigate and select the concepts or images that will make up the game. This makes this box suitable for different subject areas, since the elements to be matched can be freely chosen, and if needed the circuit can be rewired easily.
For recreating this activity, you will need:
Additionally you will need the images or words that will be used as the elements to match. You can use the following document as a template:
https://docs.google.com/document/u/0/d/15nc-pXFxb8WLYtnflV_0qU44nI0sjhg8ADpLEx2dbxc/edit
I learned that for this kind of projects, flexibility is key. Most of the time you can’t 100% anticipate what topics students will bring up or what ideas they will try to implement on an otherwise simple project, but by letting them experiment and change the basic idea of the project, they might end up learning more things than what you had originally planne for the activity – even (or specially) if their ideas don’t work as they had expected.
In this step we will introduce the activity and the game we will build to the students. The idea is that they have a clear understanding of how the machine is operated, even if at this point they still don’t know how it works on the inside. If possible, show them a video of the game working, so they know exactly what happens when 2 matching options are touched with the probes and what happens if the options don’t match. Finally, and depending on the subject area developing the activity, students will be given a framework for choosing their images and concepts. For example, if we are doing this as part of a biology class, they could be told to choose 2 different species and choose characteristics that belong to just any one of those species. Using that information they will have the elements needed to build the “face” of the game.
In this step we will place the images and words on the top part of the box, based on the mockup that the students prepared in the previous step.
In this step we will place the nuts and bolts that will act as terminals next to each of the elements of the game. We will also wire those elements to build the main circuit, the one that connects matching elements “behind the curtains”
In this step we will connect the remaining parts of the circuit and test it to make sure everything works as expected.
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