AR Microscopy – SCOPES-DF

Lesson Details

Age Ranges*
Standards
Fab-Programming.3
Author
Additional Contributors

Author

Studio 5
Studio 5
Other
In line with the Ministry of Communications and Information Technology’s Digital Youth Strategy, STUDIO 5 is mainly aimed at nurturing youth as digital learners by sharpening their 21st century learning skills, as they develop in an all-pervasive digital environment. In… Read More

Summary

Participants will be introduced to the basics of the Augmented Reality and image tracking, through building an AR experience to augment small micro-scaled movement. Also, they will be introduced to the Unity software interface and how to import AR tools, then use it to build the AR experience.

What You'll Need

1.      Presentation

2.      Computer

3.      internet access

4.      Vuforia Platform

5.      Unity software

6.      target images (hardcopy)

7.      mobile phones/tablets.

8.      Results video

Lesson Materials

The Instructions

Presentation:

Presentation:

1- Who are we and what we do in Studio 56.

2- Intro to Microsoft Teams interface.

3- What is Augmented Reality.

4- Video about basics of AR.

5- What is a Target image.

6- Tips on how to select the best target image.

7- Uses of target images in AR applications.

8- AR & Microscopy.

Video about an example of how AR is used in microscopy.

9-Software we will be using (Unity).

Video about Unity software.

10- Steps to create an account on Vuforia.

11- Steps to create a database on Vuforia and add target images.

12- Steps to develop and build the project.

13- Discuss the further improvement they can do on their prototypes. 

Explore:

1- Open new Unity project.

Explore the user-interface of Unity platform.

2- Introduction to make an account on Vuforia for the AR tools. 

Develop the project:

1- Import the Vuforia AR package to Unity.

2- Adjust the Unity settings to import the AR tools.

3 Add AR Camera component.

4- Create a database on Vuforia.

5- Search for the appropriate target image (input image to be read by the computer).

6- Import the output video (video to be played on-top of the image) to Unity assets.

7- Add target image component to the database.

8- Add target image component in Unity and select the desired picture from the database.

9- Add the Quad component under the target image component.

10- Add a video player component to the Quad component and set the video clip property to the desired output video. 

11- Fix any issues found.

Build the project:

1- Make sure the project is working correctly.

2- Open the Build Settings and select the output platform (PC, Android, IOS, …etc.).

3- Build the project.

Explore:

1- Test the final application on the target images.

2- Fix any issues found.

Standards

  • (Fab-Programming.3): I can create a program with multiple instructions and branching elements as well as reading / controlling inputs and outputs on a microcontroller board.

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