Digital Racing – SCOPES-DF

Lesson Details

Age Ranges *
Standards
Fab-Programming.1
Author
Additional Contributors

Author

Studio 5
Studio 5
Other
In line with the Ministry of Communications and Information Technology’s Digital Youth Strategy, STUDIO 5 is mainly aimed at nurturing youth as digital learners by sharpening their 21st century learning skills, as they develop in an all-pervasive digital environment. In… Read More

Summary

Online Unplugged lesson aims to orient kids about the sport technology and how it play a role in athletes practice.

We will also introduce participant to coding and how to use block coding as a first step to be professional in writing codes, in order to introduce participant to Arcade consoles and how to code them.

What You'll Need

This track is unplugged, all its content is free and online.

  1. Arcade Platform
  2. Presentation.
  3. Game.

 

The Instructions

Introduction

In this section, we will ice break with the participant by asking them a question to attract their attention, and introduce them to sport and the type of sports.

1- We will start by asking the student about the sport if It’s going to be virtual?

 

2- Then we will ask the participant about the sport in general.

“As a physical activities can be performed to express and improve physical fitness and mental well-being “

 

 

3- Then we will ask the participant about the types of sport they have previously practised, and also the types of sports that existing.

 

Technology

In this section we will introduce the participant to the technology and how its being merged with sport.

1- We will start here by explaining the definition of technology to the participant also we will try to let them briefly define the technology meaning, “As tools been invented by humans to make their life easier”, “Also here we can clarify that any kind of tool built considered as a technology so the hummer and the nails once was a breaking technology at that era”

 

 

2- Then we will try to express the linkage between the technology and the sport and how does it play a role in the realm of sport by trying to enhance the experience of the user and also trying to rise the performance of the training the athlete is practising.

 

 

3- Then we will ask the participant about if they are considering computer games as a kind of sport.